The premise of Metrocide is simple, you play as contract killer T.J. Trench (a killer for hire) whom wants to raise enough money to skip out of town, the story is that simple. What follows is a game that consists of finding a contractor, taking a job, killing a target, and returning to do it all over again. Sadly, despite its simple story and conceptually sound ideas Metrocide ultimately fails to find fun in its complexity, and more often than not leaves the player very frustrated, and dead.
In Metrocide you have a single life and a million ways to die. The game is brutal. Multiple times I thought I had the perfect play through, I did everything right. I spent hours developing the perfect strategy, getting the perfect weapons, and cashing in my kills for cash, but almost every time I was left in a puddle of my own blood, forced to restart the level in its entirety.
I was two hundred dollars short of my goal, one more clean job was all I needed. His name was “Lester Manuel” and he was just another name I could add to my list. I stalked my prey around a corner, he stopped to smoke a cigarette. Finally, the perfect chance I thought. I pulled out my trusty shotgun, aimed down my sights, and pulled the trigger. Fire erupted from the barrel of my gun and Lester’s cold body collapsed to the floor. Suddenly a police drone flew overhead, it had seen everything, immediately without mercy nor trial the drone gunned me down. I stared at the screen dumbfounded for the next five minutes, I did everything perfectly, yet still found myself dead.
Don’t get me wrong I don’t discredit Metrocide for its difficulty, that’s not the issue (in fact it’s one of the games strongest traits) the issue I have with the game is, every death in a game should be a lesson. The player should be able to question “why did I lose?” and “How can I improve next time,” however Metrocide is a game of luck in which even the best player can find themselves dead due to circumstances out of their control. This causes the game to be extremely frustrating at times. Sadly even with varied weapons, and targets the game felt repetitive, and became tiresome rather quickly.
I did ,however, enjoy the cyberpunk aesthetic of the game’s world, its eery tone fits perfectly into the environment and enhances the ambiance of the game. Also, it should be noted that the color palette of characters didn’t differ enough from the rest of the city, as I often misplaced characters in the gritty colors of the world.
While Metrocide certainly has potential, the game is frustrating, repetitive, and ultimately fails to execute on what was in concept an amazing game.