Over the last couple years there has been a drastic increase in the number of cry babies trolling the online gaming world. It’s probable that there’s a match being played right now, and someone is complaining because someone else is better at the game, then they are. The constant complaint of being treated unfairly in a fictional world is now at epic proportions. Gaming culture has even invented a handy catch phrase for those that have been treated so unfairly that they, RAGE QUIT. Where has all this cry babieness come from and why is it invading our video games?
It all started when a few parents got together with a couple of tea-ball officials and convinced them that we should stop keeping score. “Look how sad it makes little Johnny when he’s told he’s lost a game.” With that mindset we’ve created a culture with the belief that everyone is equally talented. That there are no winners and losers when in fact that’s just not true.
Johnny may never lose a tea-ball game, but there’s a slim chance that he will go on to play major league baseball. In all probability he just doesn’t have the talent to play at a professional level.
Sadly little Johnny has been raised to think that he is entitled to a win or at the very least a tie. He has been so privileged that when he is denied that entitled win, and its painfully obvious that he is a loser … Yup you guessed it he RAGE QUITS and the people who denied him are labeled griefers from then on.
Am I wrong to think that Video Games, especially online games for the most part are competitive? Why would you play a competitive game if you can’t take the thought of losing? Why would you expect to play at the same level as everyone else that might be playing anywhere in the world? The odds are good that you aren’t the best in the world, someone, somewhere is more talented than you. So, quit ruining my game by complaining about griefing. (I just complained about griefing.) I don’t care what your kill death ratio is. I don’t care what your rank is. I don’t care that you’ve been shot 20 times in a row without a kill. It’s a game, it’s competitive, get over it.
I blame parents who are too weak to tell there kids no! Tell your kids no, and then stick to your word. Let them kick, scream, roll around on the floor, and when they have cried so hard that they can’t breathe, when they look up at you with those little eyes full of tears, and with the last breath the can muster whisper “Pleeeese mommy.” Say NO and let them tantrum all over again, after a few tantrums without getting their way they will understand that no means no, and they don’t always get what they want.
You might be one of those tea-ball score stealing, cry-baby type gamers that actually believes that games should be cooperative instead of competitive. Let me enlighten you about the benefits of competition and the results of knowing what it’s like to lose.
The person who has lost knows what it’s like to lose and is willing to give others a hand up. The person that has lost will never stay on bottom because it’s in their nature to pick themselves up, and start again. The person that has lost will never speak or harass people who are less talented because they know what it’s like to be harassed. Most importantly a person who is accustomed to loss won’t whine and complain on coms about hacks and campers.
In the words of Peter Quill, aka, StarLord “We are all losers.”
So, parents tell your kids “No!” just because you can. They need to have heard the word no at least a thousand times before their old enough to pick up a controller. They need to know what it’s like to not get their way every once in a while.
Gamers go do what you do, grief somebody until they rage quit. If nothing else you will know if their momma raised ’em right.
Competitive game-play and cyberbullying are two different things. If it becomes personal, you’ve become a bully, and must be punished. Go straight to spectate mode and stay there until you think you can apologize.
Are whiny babies in gaming really a problem or am I just on a tangent. Let me know in the comments section below.