Two weekends ago, Bungie released the Open Beta for its upcoming sequel, Destiny 2 and while it certainly does feel like a beta, the hurdle has been set rather midway for the shared world shooter. Throughout the beta you were able to select from the familiar classes of Titan, Warlock, and Hunter with the addition of new sub classes for each being the Sentinel for Titan, Arcstrider for Hunter, and Dawnblade for Warlock. Each of the new subclasses has different elemental damage types with the various weapons being shields for Titans, staffs for Hunters, and swords for Warlocks.
Here’s some of the first impressions I’ve gotten from the beta.
First Story Mission- Homecoming
As soon as you choose your class your thrown into the game’s first story mission which sees your guardian rallying key NPC’s of the tower and taking on the Red Legion onslaught. For those familiar with Destiny’s gameplay style, the controls felt like second nature while defeating many upon many Cabalian soldiers. At one point in the mission, you must fight three incoming waves of Cabal soldiers before proceeding with the rest of the quest. During this PvE instance, you may also have the chance to team up with fellow guardians who are taking on the same instance as yourself. With this, we can expect player drop in instances for specific points of story missions to make a return in Destiny 2. The mission itself also makes the perfect launch point to begin this new tale of reclamation to defeat the incoming Red Legion and their new leader, Ghaul (Gary).
New Strike- Inverted Spire
The Inverted Spire is the name of the new strike that is presented within the open beta and takes place on the new explorable planet, Nessus. The strike sees you and two other guardians going into the depths of Nessus to find a fight going on between the Cabal and the other returning enemy type, the Vex. The open sizes and verticality of this mission sees a return of Destiny’s open spaces and platforming reminiscent of earlier locales like the Dreadnought and Venus. The final boss of this mission takes advantage of the game’s attempt at making the fights spread out across various spaces in the landscape opposed to only fighting within one specific area the entire time. Overall the strike proved rather solid capitalizing on its blend of defeating enemies as well as its promising set of scale.
Crucible Preview- Control and Countdown
To keep players coming back within the beta period, Bungie also released a preview of Crucible gameplay with two modes.
Making its return from the first game Control pits two teams of four against each other for territory control. In this iteration point values are significantly lowered, meaning that with the more territories your team owns as well as kills made, makes for gradual multiplied increases in point values.
In Countdown teams go head to head 4v4 in a demolition styled match ala Counter Strike: Global Offensive. One team is in possession of a bomb and must successfully place and detonate the bomb within one of two places, while the enemy team is out to defuse the bomb or defeat the opposing team.
Both modes were presented on only one map each, meaning were going to have to wait to see the various map types that’ll exist between both modes.
Countdown was the stronger of the two modes, making for more allied tactics and requiring full usage of the map to properly best your opponents.
Overall the beta proves Destiny 2 will be quite the companion piece to the original. The only worry the game presents itself with currently is the fear of being “Second verse same as the first”.
For those that have played since the first Destiny, without knowing fully what the game has to offer, Destiny 2 feels like almost too familiar territory. While The Taken King expansion was the well needed boost that propelled Destiny to something greater than its original release, returning players are going to need some well implemented additions to make Destiny 2 feel less like Destiny 1.5.